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    Level Design Jobs
    Recently Added

  • Programmer at Toltec Studios in Online on Feb 26, 2010
  • Programmer at ColorRunner in Online on Feb 02, 2010
  • UDK Developer/Programmer at PB Americas in Online on Dec 13, 2009
  • Level Designers at AFF:Planetstorm in Online on Nov 11, 2009
  • Animator at The Haunted in Online on Nov 11, 2009





  • Level Design Jobs Featured Jobs

  • Programmer at Toltec Studios in Online
  • Level Designers at AFF:Planetstorm in Online
  • Animator at The Haunted in Online
  • Programmer at The Haunted in Online





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • LD/Programmer at Unreal Demolition in Online
  • Programmer at The Haunted in Online
  • Multiple Openings at Wild West Games in Online
  • Level Designers at AFF:Planetstorm in Online
  • Animator at The Haunted in Online
  • UDK Developer/Programmer at PB Americas in Online
  • Programmer at ColorRunner in Online
  • Programmer at Toltec Studios in Online
  • Programmer/LD/Other at Crystal Core in UK





  • Jobs Listing - Sorted by Location (ascending)


    Unreal Demolition
    Online
    Nov 06, 2009
    LD/Programmer
    I'll keep this real simple, but I'm looking for some help on the content side for Unreal Demolition. I've got the code (mostly) ported over, but due to the obvious lack of content, I've got to make a new set of maps. As it is, I've wanted to switch to using a custom vehicle/vehicles for a while, so this seemed like as good of a chance as any.

    What I'm looking for:

    * Artists/LDs to create new maps for the various Unreal Demolition modes. Custom assets are requested to avoid any possible future licensing issues w/ the Epic stock content.
    * Artist or artists to create custom vehicles to move away from using the Scorpion as the standard vehicle.
    * Programmer or programmers to help on implementing new tech for UD. At this point, the big things look to be implementation of a menu structure similar to UT's (obvious current lacking system options in UDK) as well as some major cleaning up of netcode. If multiple vehicles become possible, the project would also need a smooth way to preview and switch between vehicles.

    If you're interested, you can contact me at unrealdemolition@gmail.com - Dan Weiss



    The Haunted
    Online
    Nov 06, 2009
    Programmer
    The Haunted is currently looking for a programmer with experience in Unreal's UI system and general multiplayer/networking features.

    About the project:
    The Haunted is an award winning Third Person action game with multiple 1st places won in the Make Something Unreal Contest. In the game, up to 4 players fight the minions of hell in haunted places using a wide varity of guns and melee moves. In Battle mode 4 additional players can spawn and control the minions themselves.

    Tasks include the integration of:
    -Standard UI elements such as main menu, system settings, controls etc.
    -A proper server browser for lan and online play
    -Advanced online features, such as map and gametype-voting
    -A online subsystem like gamespy as soon as it becomes available to UDK developers
    -Online statistics via online subsystems, such as leaderboards and perks

    Contact
    Email: hegemann1@t-online.de
    IRC: irc.quakenet.org #hauntedgame



    Wild West Games
    Online
    Nov 06, 2009
    Multiple Openings
    we're looking to form a small team to develop a demo for old west style role play virtual world. This is an experimental project to evaluate and demonstrate the possibilites of the unreal engine for use as virtual worlds such as Second Life and others. If your interested in this project please signup at...

    http://www.wildwestgames.org/?page_id=11

    We're particularly looking for..

    - Scripter/Programmer
    - Experienced character modeler
    - Experienced character animator
    - 3D Modeler
    - Composer
    - 2D Texture Artist

    If you think yoiu have a skill that may be useful for the project let us know!

    Thank you,
    WildWestGames
    http://wildwestgames.org



    AFF:Planetstorm
    Online
    Nov 11, 2009
    Level Designers
    Some of you may have seen our project around. AFF:PS is a game in the genre of battlefield, a pseudo-realistic ground combat core based in large environments with an array of vehicles and weapons. Our largest gimmick is that we also incorporate fleet combat into the mix, enabling our players to both pilot and run around inside huge capital starships in first person, operate and maintain all their systems, man their turrets, launch fighters from the bay, board other ships using Dropships, all in simultaneous realtime with gorgeous graphics, sound and fx.

    We have both *space* maps and *ground* maps, the ground maps being more orthodox BF style wargames, and the spacemaps including the abovementioned starships for incredibly immersive fleet battles.

    We have an amazing lead level designer but he only has one pair of hands (despite our efforts to genetically modify him while he sleeps) and next year we would like to expand our content to provide our community with more and better maps. To this end we would like to wave our hands in the air like we just dont care, and attract some serious minded individuals with the drive to create large environments to shoot people in/fly around.

    this will be a long term project, initially voluntary but working towards a commercial release. we arent lifting a finger on it until after the new year because every one of us is seriously burned out from this year's titanic struggle to compete in the MSU contest. there will be in-depth planning stages this time around, since we've learned hard lessons from our MSU efforts.

    we'd like to recruit mappers of some experience, ideally those who could take the lead on an entire map themselves complete with skills to build custom mesh where neccesary (altho we have a large art team to support you, so you could get away with just whiteboxing)

    we'd also like to hear from anyone who perhaps would just like to help with lower level mapping stuff (mesh placement, lighting) so we can get some support for the *big boy* level designers. but all comers beware, we are deadly serious and we will expect a high level of commitment. we will also expect you to listen and take direction from our lead level designer.

    The AFF family is a close knit group forged in the crucible of vast ambition and ample will to succeed in what we do. Our game technology is complete and working.

    Thanks!
    Josh *Strangelet* Grafton, Art Director, AFF:Planetstorm



    The Haunted
    Online
    Nov 11, 2009
    Animator
    The Haunted is currently looking for an animator with experience in Unreal.

    About the project:
    The Haunted is an award winning Third Person action game with multiple 1st places won in the Make Something Unreal Contest. In the game, up to 4 players fight the minions of hell in haunted places using a wide varity of guns and melee moves. In Battle mode 4 additional players can spawn and control the minions themselves.

    Tasks include the integration of:
    -Rigging
    -Animating characters. Player and monsters.
    -Reworking old animations

    Contact
    Email: hegemann1@t-online.de
    IRC: irc.quakenet.org #hauntedgame



    PB Americas
    Online
    Dec 13, 2009
    UDK Developer/Programmer
    PB Americas, Inc. (PB) is looking for a UDK developer for its Project Visualization Technical Resource Center in our Denver, Colorado office.

    We are a design visualization studio looking for a talented UnrealScript programmer to help us build a very exciting product. You will be helping us develop a driving simulator to demonstrate experimental technologies being developed by the automotive industry. The simulator will be running in a custom built, 3-monitor simulator chassis and will be a featured attraction in a road show.

    You will be responsible for working with our lead artists and director creating systems that our designers will use to create a compelling experience. We will need to fill highways and streets with cars that are equipped with a myriad of sensors, radios and intelligence. Then we will put the player into the driver's seat of one of these cars and let them experience, first-hand how life on a fully-connected and intelligent roadway will be. Your guidance and skill will shape the scope and capabilities of the simulation.

    The candidate we seek will be proficient in the following areas:
    • Unreal Script
    • Kismet
    • Vehicle Setup and Physics
    • Custom player controllers
    • User interaction
    • UI
    • AI as it relates to vehicles and traffic
    • Integration with controllers and custom hardware

    Due to the professional nature of this project, we will only be considering individuals that have proven professional experience with emphasis on the following:
    • Collaboration and teamwork
    • Excellent communication
    • Working remotely
    • Delivering work on-time
    • Using your knowledge and creativity to push technology to the limit, developing creative solutions

    This is a PAID, short-term (4-6 month) temporary position and starts immediately. Rates to be determined based on experience. Our studio is located in Denver but we're happy to have you work remotely. Relocation fees will not be covered, but there's always space in the studio if you can make it. If you are working remotely, travel during the project is likely.

    Please send your resume AND any samples you have to shannont@pbworld.com. We will be reviewing all entries and contacting our top choices by phone for initial conversations.

    DEADLINE FOR ENTRIES IS C.O.B. FRIDAY, DECEMBER 18, 2009
    NO PHONE CALLS. NO AGENCY SOLICITATIONS.

    For more information about PB, please visit www.pbworld.com and www.pbprojectviz.com.



    ColorRunner
    Online
    Feb 02, 2010
    Programmer
    ColourRunners is a unique Unreal mod currently in production as a final year university project. We are a small, friendly, two person team looking to recruit a scripter to help us realise our game.

    In ColourRunners the player’s movements are restricted to ink trails. The player is capable of running on any surface covered in ink, including vertical surfaces. The player is equipped with an Ink gun so they have the ability to create their own ink trails and move anywhere they want in the environment. Using Kismet extensively we built a small prototype that demonstrates how our mechanic works.

    Unfortunately building the game in Kismet is far too buggy and time consuming. We are looking for a scripter that can help us build our ink running mechanic and custom ink gun. We can supply a detailed design document clearly explaining each element of the gameplay to anyone interested.

    Once complete the game will be shown at Gamecity near the end of the year. Anyone who contributed to the project will of course be credited in full. We have already received a huge amount of interest and positive feedback in the project. This is a great opportunity for anyone looking to create something a little more unique in Unreal. If interested in working on ColourRunners with us pm me or alternatively email us at:



    Toltec Studios
    Online
    Feb 26, 2010
    Programmer
    The Ball is an indie single player FPS action/puzzle game, on Unreal Engine 3, for PC. The expected release date is Summer 2010.

    You play as an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, and a technical malfunction gets you stuck a cavern. It doesn't take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind's greatest secrets...

    Playing from a first person perspective, you solve puzzles and crush monsters with a large physics driven ball, manipulated by the pushing and pulling forces of an ancient device.

    * Best Singleplayer Mod of 2008 according to ModDB MOTY 2008
    * Used by Epic Games for the launch of the Unreal Development Kit
    * Second Place in the Make Something Unreal Contest Grand Finals
    * Five-time first place winner in the UT3 Make Something Unreal Contest


    Programmer

    We are looking for an additional programmer. We have a tight schedule, with the release of the game set for early summer, and we could really use some help with programming.

    Responsibilities
    -To help out our other programmer in getting everything done on time.
    -To code the gameplay and interface, using Unrealscript (somewhat similar to languages like Java/C++).

    Requirements
    -Experience with C++, Java, or a similar language
    -Ideally, but not essentially, experience with UnrealScript and Unreal Technology.
    -Willingness to learn and dive into Unreal Tech.
    -Experience with game development, either professionally or as hobbyist.
    -Being available at least 15+ hours a week on average, more would be a big plus.
    -Ability to commit yourself until the end of the project, and don't just disappear along the way.

    We have a very limited budget right now, so this is not a paying job, yet. We have consistently performed really well, have always been on schedule, and we are confident we can get this game finished on time, and sell a healthy amount. You will be entitled to a share of the profit.

    You can contact us at contact@toltecstudios.com if you are interested.




    Crystal Core
    UK
    Nov 06, 2009
    Programmer/LD/Other
    Crystal Core is currently looking for mroe members for their UDK powered commercial project. As far as licenses go, we will be licensing from UDK after completion of the title.

    Currently we are looking for:
    - Programmer
    As programmer you will be working inside the UDK. You will be exploring game concepts using the designated prototyping time. You will then begin to develop a commercial quality prototype for investor showcasing.

    - Level Designer
    The Level Designer will be working with artists and programmers during the entire process of developing the prototypes, and the full title. Understanding of Kismet, Mapping, Materials, and Cinematics are required.

    - Marketing/Video Editor
    While this position isn't as required at this time. As Marketing/Video Editor. You will need experience with video editing, using AfterFX, Photoshop, and Premiere. You will be creating trailers and other video content for the project. You will also be in contact with various media outputs (magazine, web, podcasts), so you need to know a good amount about the project and the industry as well. We would consider two seperate people for each of these roles.

    Want to Join?
    If your interested in joining, please email us at:
    contact@crystal-core.co.uk.

    We look forward to hearing from you!
    The Crystal Core Team.









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