LEVEL DESIGN RELATED JOBS - NORTHERN AMERICA



   Jobs for


  • Level Designers
  • Environment Artists
  • Texture Artists
  • Lighting Artists
  • Gameplay Scripters
  • And Others

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    Level Design Jobs
    Recently Added

  • Sr. Level Designer at Raven Software in Wisconsin - USA on Nov 15, 2008
  • Ld. Level Designer at Rockstar New England in Massachusetts - USA on Nov 06, 2008
  • Lighting Artist (4 mths) at Blue Castle Games in Canada on Nov 05, 2008
  • Level Designer at 5TH Cell in Washington - USA on Nov 01, 2008
  • Texture Artist at Eidos Montreal in Canada on Nov 01, 2008





  • Level Design Jobs Featured Jobs

  • Environment Artists at Digital Extremes in Canada
  • Technical Director LD at Amadeus interactive in Canada
  • Level Designer at EA Black Box in Canada
  • Level Designer (MP) at Hi-Rez Studios in Georgia - USA





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • MP Level Designer at 2K Boston in Boston - USA
  • Level Designer at 2K Boston in Boston - USA
  • Lead MP Level Designer at 2K Boston in Boston - USA
  • Lighting Artist at Treyarch in California - USA
  • Senior Environment Artist at The Workshop in California - USA
  • Environment Artist at Sparkplay Media in California - USA
  • Sr. Environment Artist at Trion Redwood in California - USA
  • Texture Artist Intern at Underground Development in California - USA
  • Environment Artist at Naughty Dog in California - USA
  • Environment Artist at SuperVillain Studios in California - USA
  • Sr. Environment Modeler at Trion Redwood in California - USA
  • Environment Artist at Bardo Entertainment in California - USA
  • Level Designer at Unknown in California - USA
  • Environment Artist at Nihilistic Software in California - USA
  • Lighting Artist at Bionic Games in California - USA
  • Lead Environment Artist at Sony C. E. America in California - USA
  • Environment Artist at Neversoft Ent. in California - USA
  • Environment Artist at Insomniac Games in California - USA
  • Level Modeler at 2K Games in California - USA
  • World Designer at NCSoft in California - USA
  • Level Designer at Blizzard Entertainment in California - USA
  • Lead Environment Artist at Blizzard Entertainment in California - USA
  • As. Environment Artist at Blizzard Entertainment in California - USA
  • Texture Artist at Blizzard Entertainment in California - USA
  • Environment Artist at EA Redwood in California - USA
  • Environment Artist at Infinity Ward in California - USA
  • Environment Artist at Incinerator Studios in California - USA
  • Texture Artist at Ascendi Ent. in California - USA
  • Environment Artist at Vivaty in California - USA
  • Level Designer at Skyworks in California - USA
  • Environment Artist at Underground Development in California - USA
  • Environment Artist at High Impact Games in California - USA
  • Lighting Artist (4 mths) at Blue Castle Games in Canada
  • Texture Artist at Eidos Montreal in Canada
  • Sr. Environment Artist at Interactive Selection in Canada
  • Technical Director LD at Amadeus interactive in Canada
  • Level Designer at Blue Castle Games in Canada
  • Env. Concept Artist at United Front Games in Canada
  • Environment Artist at Blue Castle Games in Canada
  • Junior Environment Artist at Blue Castle Games in Canada
  • Level Designer at Koei in Canada
  • Layout Artist at Digital Extremes in Canada
  • Sr. Environment Artist at Bioware in Canada
  • Level Designer at EA Black Box in Canada
  • Sr. Environment Artist at Relic Ent. in Canada
  • Environment Artists at Digital Extremes in Canada
  • Lead Level Designer at Next Level Games in Canada
  • Level Designer at NetDevil in Colorado - USA
  • Lighter at EA Sports in Florida - USA
  • Level Designer (MP) at Hi-Rez Studios in Georgia - USA
  • Environment Artist at High Voltage in Illinois - USA
  • Level Designer at Robomodo in Illinois - USA
  • Technical Env. Artist at Robomodo in Illinois - USA
  • Sr. Level Designer at Firaxis in Maryland - USA
  • Sr. Level Designer at Blue Fang Games in Maryland - USA
  • Environment Artist at Firaxis Games in Maryland - USA
  • Level Designer at Rockstar New England in Massachusetts - USA
  • Ld. Level Designer at Rockstar New England in Massachusetts - USA
  • 3D Texture Artist at 3G Studios in Nevada - USA
  • Sr/Ld Level Designer at 3G Studios in Nevada - USA
  • Level Designer at Activision in New York - USA
  • Texture Artist at Luminous Arts in New York - USA
  • Lead Level Designer at Kaos Studios in New York - USA
  • Texture Artist at Vicious Cycle in North Carolina - USA
  • Lighting Artist at Insomniac Games in North Carolina - USA
  • Level Designer at Virtual Heroes in North Carolina - USA
  • Texture Artist at Red Storm Ent. in North Carolina - USA
  • Level Designer at Buzz Monkey in Oregon - USA
  • Terrain Artist at Trion Austin in Texas - USA
  • Environment Artist at Trion Austin in Texas - USA
  • Terrain Artist at id Software in Texas - USA
  • Level Designer at 3DRealms in Texas - USA
  • Lead Environment Artist at Gearbox Software in Texas - USA
  • Senior Level Designer at TimeGate in Texas - USA
  • Sr. Level Artist at id Software in Texas - USA
  • Sr. Environment Artist at Vigil Games in Texas - USA
  • Sr. Env. Concept Artist at Edge of Reality in Texas - USA
  • Environment Artist at America's Army in USA
  • Level/Game Designer at Smart Bomb Int. in Utah - USA
  • Texture Artist at Sucker Punch in Washington - USA
  • Level Designer at 5TH Cell in Washington - USA
  • Level Designer at Amaze Entertainment in Washington - USA
  • Sr. Environment Artist at ArenaNet in Washington - USA
  • World Designer at Sierra Online in Washington - USA
  • Env/Tex. Artist at Sakson & Taylor in Washington - USA
  • Environment Artist at ArenaNet in Washington - USA
  • Environment Artist at Snowblind Studios in Washington - USA
  • Level Designer at Airtight Games in Washington - USA
  • Sr. Level Designer at Raven Software in Wisconsin - USA
  • Level Designer at Raven Software in Wisconsin - USA





  • Jobs Listing - Sorted by Location (ascending)


    2K Boston
    Boston - USA
    Nov 01, 2008
    MP Level Designer
    Multiplayer Level Designer

    2K Boston, the team that created BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, an unannounced shooter.

    We are looking for multiplayer level designers that can hit the ground running. We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers' minds.

    BioShock had no multi-player mode. We don't believe in throwing in something that can't go head to head with the big boys. No applicants will be considered who aren't able to demonstrate they've got the skills to build an industry-changing multiplayer design.

    Responsibilities:

    * You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.
    * You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
    * Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

    Required Experience and Skills:

    * This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of your levels and use that vision to inform your design decisions.
    * An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
    * Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.

    When Applying for this Position:

    Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate.

    Please include "Multiplayer Level Designer" in the subject of your email



    2K Boston
    Boston - USA
    Nov 01, 2008
    Level Designer
    2K Boston, the team that created BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, an unannounced shooter.

    We are looking for level designers that can hit the ground running. We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers' minds. No applicants will be considered who aren't able to demonstrate they've got the skills to build industry-changing levels.

    Responsibilities:

    * You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.
    * You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
    * Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

    Required Experience and Skills:

    * This position requires a high degree of creativity. You will be required to work with the team to form a "vision" of your levels and use that vision to inform your design decisions.
    * An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
    * Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.

    When Applying for this Position:

    Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate.



    2K Boston
    Boston - USA
    Nov 01, 2008
    Lead MP Level Designer
    2K Boston, the team that brought you BioShock, is looking for a talented, experienced game designer to lead a multiplayer design team on our next big project.

    You will be responsible for creating, documenting and communicating multiplayer design concepts and mechanics. Additionally, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You will probably be required to do a certain amount of level building or design as well, though this is not the major focus of the role.

    BioShock had no multi-player mode. We don't believe in throwing in something that can't go head to head with the big boys. No applicants will be considered who aren't able to demonstrate they've got the skills to build an industry-changing multiplayer design.

    Responsibilities:

    * You must be familiar with the current state of the art in multiplayer game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
    * Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

    Required Experience and Skills:

    * This position requires a high degree of creativity. You will be required to work with the single player team to form a "vision" of the multiplayer experience and use that vision to inform your design decisions. From there, you will help build a multiplayer design team and be responsible to guide your team through the entire production cycle.
    * An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.
    * Above all we are looking for somebody with enthusiasm, passion and the desire to create a multiplayer experience that is on par with the industry-leading single player experiences created at 2K Boston.

    When Applying for this Position:

    Please remember to include: game design documents, writing samples, video or screenshot samples of some of your work and/or game analysis as appropriate.

    Please include "Lead Multiplayer Designer" in the subject of your email

    Click here to Apply to jobs@2kboston.com



    Treyarch
    California - USA
    Apr 25, 2008
    Lighting Artist
    Description

    Game LIGHTER
    Treyarch is looking for an experienced Lighter for a next-generation console title.


    Qualifications
    · Light characters and environments (interior & exterior).
    · Understanding of composition and the ability to enhance mood by lighting.
    · Expert knowledge of Maya.
    · Working knowledge of industry standard rendering programs, such as Renderman or Mental Ray.
    · Ability to do UV mapping.
    · Working knowledge of Ambient Occlusion maps, HDR rendering, Lightmap generation, and Global Illumination solutions is a must.
    · Knowledge of color theory and strong sense of light and shadow.
    · Ability to follow design reference and ability to work with wide range of styles



    The Workshop
    California - USA
    Apr 25, 2008
    Senior Environment Artist
    The Workshop is looking for an experienced Senior Environment Artist with strong 3D and traditional art skills to complete our core team. We're especially interested in your ability to use lighting, texture and color to build stylized 3D environments. You must have shipped at least two major console game titles and have a solid understanding of game production pipelines. You must be proficient in Photoshop and 3ds Max.

    Every member of our team is involved in all aspects of our project’s creation, including gameplay ideas, level layouts, modeling, texturing, etc. We believe that a small, focused, dedicated team of exceptional people can create exceptional games.
    REQUIREMENTS

    • Must have at least 3+ years videogame industry experience.
    • Must have shipped at least 2 console game titles, preferably on Xbox 360, Playstation 3 or both as an Environment or Senior Environment Artist.
    • Strong demonstrable proficiency in 3ds Max.
    • Strong demonstrable proficiency in Photoshop.
    • Strong traditional art skills.
    • Must be able to work effectively and be able to meet schedules and artistic guide lines on time in a small team-driven environment.
    • Traditional art degree or equivalent industry experience.
    • Work Samples and/or a website that demonstrates the above requirements.
    • A passion for excellence in your craft.

    HELPFUL

    • Conceptual art/storyboard skills.
    • Passion and enthusiasm for games.
    • We value well-rounded, cross-discipline developers at The Workshop. If you can do anything else, whether it’s programming, MAXscripting, character modeling, motion graphics or Shaolin Kung-Fu, there are opportunities to put those skills to use at our studio.

    For consideration please submit resumes and samples/websites to: jobs@theworkshop.us.com



    Sparkplay Media
    California - USA
    Aug 08, 2008
    Environment Artist

    Job Description and Responsibilities:
    As an Environment Artist, you would be creating, editing, sculpting, and texturing the terrain for our casual-esque MMO. Crafting and placing props, adjusting lighting, creating dungeons, and generally creating the environment that the players can experience. You would be working closely with the rest of the art team and the game designers to create a fun an immersive game environment.

    RESPONSIBILITIES

    * Sculpting and painting terrain to create a particular "look and feel"
    * Creating and placing props intelligently to bring the environment to life
    * Working with the design team and Lead Artist to tune the environment and dungeons to maximize the player experience
    * Assisting the Lead Artist to develop and expand the look and feel of the game
    * Participating in meetings and other activities associated with being a productive member of a development team

    Requirements:
    * Ability to craft visually dynamic environments while taking technical limitations into account
    * An attention to detail and good sense of visual space and staging
    * Expertise in 3D Studio Max 9 or higher
    * Ability to draw high quality concept art
    * Good modeling and texture painting skills
    * 2-3 years experience creating environments in the video game industry
    * Basic ability to edit game scripts to manipulate the look and feel of artwork in the game
    * A passion for games and game development, specially MMO's or other online games
    * Willingness to relocate to San Francisco, if necessary.

    Desired Skills and Pluses:
    * Ability to create effects and particle systems for games
    * Experience working with outsourcing agents
    * Work examples showing a skill in creating "cartoony" 3D assets

    We offer a competitive salary, health, dental, and vision benefits, a fantastic work environment, and stock options in a company funded and advised by top tier venture capitalists.



    Trion Redwood
    California - USA
    Aug 16, 2008
    Sr. Environment Artist
    We are looking for a Sr. Environment Artist with passion, enthusiasm, and a very high degree of skill to craft a fantastic magical world for a fantasy role-playing MMO. On a team led by Jon Van Caneghem, creator of the Might and Magic hall of fame RPG franchise and Heroes of Might and Magic hall of fame strategy franchise, the Sr. Environment Artist will be tasked with bringing to life the vision of the design team and Art Director through complete ownership of large portions of the game world via lighting, prop assembly, and terrain sculpting.

    Responsibilities

    * Thoroughly owns entire portions of a fantasy based MMO world and takes them to completion through terrain sculpting, texturing, lighting, and environment prop integration
    * Works closely with the Art Director and Lead Environment Artist to ensure visuals are consistent with the desired vision for the game
    * Works closely with designers to ensure the environment supports necessary gameplay requirements

    Requirements

    * Strong traditional art skills and background
    * Must have at least 3+ years of industry experience
    * Must have shipped at least two game titles
    * Strong proficiency with Maya, Adobe Photoshop, and a geometry painting package such as Zbrush or Mudbox
    * Solid understanding of computer graphic fundamentals and video game art production pipelines
    * Solid understanding of art fundamentals such as color theory, light, shade, and form
    * Ability to work to a schedule
    * Excellent communication skills
    * BFA or equivalent
    * Experience with height map terrain systems a plus
    * Experience with modular design principles a plus

    With your Application

    * Please show samples of your work that show your ability to create original and unique texture maps using Photoshop
    * Please show samples of your work that show the model wireframes associated with this same work
    * Please show samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping

    How do I apply for this position?

    Send your resume and relevant material to: careers@trionworld.com.
    Please put first name/last name: Title of position in the subject line of your email.



    Underground Development
    California - USA
    Sep 18, 2008
    Texture Artist Intern
    Underground Development is currently working on an expansion for the highly rated Guitar Hero series and we're looking for somebody who can adapt to the style already established by the franchise. The ideal candidate will be familiar with digital painting techniques, have a strong sense of design, and be willing to learn new tools and techniques. We're looking for someone who has the ability to not only paint cool rock-n-roll images but is also excited by the idea of working within the style already established by the franchise.



    Responsibilities:

    - Paint detailed but slightly stylized diffuse, specular, and normal maps.

    - Create concept sketches for rock venues.

    - Create super quick thumbnail images to help develop design ideas.

    - Digitally paint images and textures in a timely manner that work within the technology limits.

    - Meet project deadlines / milestones, as set by project leads, and the production department.


    Qualifications

    - 2-year 2D/3D art degree, architecture degree, or equivalent preferred.

    - Intimately familiar with Photoshop. Familiarity with Painter is a bonus.

    - The ability to effectively collaborate with game designers and programmers

    - Superior eye for light, shade, color, and detail in creating texture maps.

    - Self-motivation, good communication skills, and a great team-player attitude.

    - All applicants should expect to take a test.



    Naughty Dog
    California - USA
    Aug 16, 2008
    Environment Artist
    About our company…
    Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

    Environment Artist

    Responsibilities:
    • Creating models for both architectural and organic natural environments.
    • Trouble shoot levels and maintain them, so they stay in frame rate, memory and design spec.
    Requirements/ Bonus Skills:
    • 3-5 years experience games or games related experience modeling and texturing environments using Maya
    • Strong experience and techniques in creating plants, shrubs and vines using cards/flats.
    • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction.
    • Strong technical ability to manage assets to fit memory, design, and frame rate limits.
    • Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace.
    • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
    • Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets.
    • great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates.
    • Deadline oriented- being able to manage and organize work so he meets all the deadlines and is able to adjust when changes happen.
    • Excellent eye for light, shade, and color,.
    • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
    • Foundation in the traditional arts

    Please submit resume & reel (online preferred) with samples of your professional work along with a breakdown of your specific contributions to:

    Candace Walker
    Recruiter @ Naughty Dog
    Email: candace_walker@naughtydog.com
    Web Site: www.naughtydog.com
    http://www.linkedin.com/in/candacerwalker



    SuperVillain Studios
    California - USA
    Aug 16, 2008
    Environment Artist
    3D ENVIRONMENT ARTIST

    We are looking for a talented and experienced 3D Environment Artist to join our
    art department. Ideal candidates are able to create amazing environmental visuals,
    have a solid work ethic, and collaborate well in a team environment.

    Requirements
    - 2+ years of experience modeling, texturing, and lighting real-time environments.
    - Proficient with 3ds Max and Photoshop.
    - Understanding of color, form, and function as it applies to environments.
    - Ability to work and communicate